Feats

In addition to the feats in the allowed books, the following feats may be taken by players.

ACADAMAE GRADUATE
You have passed the grueling Test of Summoning and graduated from the Acadamae.
Prerequisites: Specialist wizard level 1st; cannot have conjuration as a forbidden school.
Benefit: Whenever you cast a prepared arcane spell from the conjuration (summoning) school that takes longer than a standard action to cast, reduce the casting time by one round (to a minimum casting time of one standard action). Casting a spell in this way is taxing and requires a Fortitude save (DC 15 + spell level) to resist becoming fatigued.

SABLE COMPANY MARINE
You graduated from the elite hippogriff-riding school of the Endrin Military Academy. Not only can you ride a hippogriff with great skill, but you may also bond with one.
Prerequisite: Ranger level 4th.
Benefit: You gain a hippogriff as your animal companion. You gain a +2 bonus on Ride checks made while riding your hippogriff animal companion. Whenever you are within 20 feet of your hippogriff, it gains a +2 bonus on saving throws made against fear effects.

SHINGLE RUNNER
As a child, you spent a lot of time in the Shingles, the interconnected rooftops that span much of Korvosa. You are particularly adept at climbing, jumping, and avoiding falls.
Prerequisites: Dex 13, Acrobatic
Benefit: You gain a +2 bonus on Climb and Jump checks, and may take 10 on Climb checks even when distracted. If you fall, you automatically reduce the damage taken by the fall by one die, as if you had fallen 10 less feet. This reduction in damage stacks with the Jump and Tumble checks to further reduce falling damage.

Feats

Curse of the Crimson Throne Michael_Sweeney